Friday, October 11, 2013

The Last Of Us™



The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment exclusively for the PlayStation 3. It was officially revealed on December 10, 2011, during the Spike TV Video Game Awards and released worldwide on June 14, 2013. It was released in Japan on June 20, 2013.
The player takes control of Joel (voiced and motion captured by Troy Baker), who is trekking across a post-apocalyptic United States in 2033, in order to escort the young Ellie (voiced and motion captured by Ashley Johnson) to a resistance group, the Fireflies, who believe Ellie may be the key to curing an infection that has ravaged the world. The player defends the characters against zombie-like creatures infected by a mutated strain of the Cordyceps fungus, as well as hostile humans such as bandits and cannibals, employing the use of firearms and stealth aided by capabilities such as a visual representation of sound in order to listen for locations of enemies. The player can also craft weapons or medical items by combining items scavenged in the world.
The Last of Us uses a third-person perspective. Players take control of Joel, while Ellie is controlled by the AI for the majority of the game, although the player switches control in the later sections of the game. The game involves gun fighting, melee combat, and a cover system with no preset cover locations, only crouching near objects and navigating normally. The player fights off the Infected and the Survivors—humans that are not infected, but are hostile towards Joel and Ellie. A feature the developers call "dynamic stealth" allows for many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.

Joel is a single father living in Texas with his twelve-year-old daughter Sarah. In the early hours on his birthday, a sudden outbreak of a mutant Cordyceps fungus ravages the United States, which changes its human hosts into violent monsters. As Joel, his brother Tommy, and Sarah flee the chaos, Sarah is shot by a soldier and dies in Joel's arms.
In the 20 years that follow, much of civilization is destroyed by the infection, with pockets of survivors living in heavily policed quarantine zones, independent settlements, or nomadic groups. Joel now lives in a quarantine zone in Boston, working as a smuggler alongside his partner, Tess. They hunt down a local gangster, Robert, to recover weapons stolen from them. Before Tess kills him, Robert reveals that he traded them to the Fireflies, an insurgent militia fighting against the authorities governing the quarantine zones. Joel and Tess encounter the Fireflies' leader, Marlene, who promises them double their stolen cache in return for smuggling a teenage girl, Ellie, to Fireflies outside quarantine.
Ellie is revealed to be infected after she, Joel and Tess escape a patrol. Full infection normally occurs in under two days, but Ellie asserts she was infected three weeks ago, and that her immunity may lead to a cure. Fighting toward the drop-off point, they find that the Fireflies there have been killed. Tess reveals she was bitten while they encountered the infected and orders Joel to take Ellie to his estranged brother, Tommy, who used to be a Firefly. Tess sacrifices herself against approaching soldiers to give the pair a chance to escape, believing in Ellie's importance as a cure.


Joel and Ellie trek westwards across the country, meeting temporary allies along the way as they struggle through abandoned cities and towns teeming with infected and violent bandits. In the fall, the two finally find Tommy in Wyoming, where he has assembled a fortified settlement near a hydroelectric dam. Joel contemplates leaving Ellie with Tommy, but after repelling bandits and being confronted by Ellie about Sarah, he ultimately decides to stay with her. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. The two find the place abandoned, but learn that the Fireflies had moved to a hospital in Salt Lake City. They are attacked by bandits as they leave, who severely wound Joel during the escape.


Naughty Dog worked in secrecy on The Last of Us for two years after completing Uncharted 2: Among Thieves prior to announcement; the game went gold on May 15, 2013.[ To compensate for the goal of creating a new intellectual property (IP) as well as continuing the Uncharted series at the same time, Naughty Dog co-presidents Evan Wells and Christophe Ballestra had ordered the splitting of the company into two teams, with one team going on to develop Uncharted 3: Drake's Deception and the other The Last of Us. The specific number of employees who worked on the project (although suggested to be somewhere over 40 people) and the total cost of development were not specified.


Stealth and cover mechanics are featured in the game. The concept art shows Joel and Ellie ducking behind a shop counter as other survivors search the place.
The announcement confirmed that the new project was being headed by studio game director Bruce Straley. Former lead designer on Enslaved: Odyssey to the West, Mark Richard Davies, also had been working at Naughty Dog on the game.After Uncharted 2 shipped in 2009, some of the development team from the game formed the team for The Last of Us, while the remainder worked on Uncharted 3: Drake's Deception;[The Last of Us marked the first time that Naughty Dog had become a two-team studio. It was the first time the studio had introduced a second new intellectual property in the same hardware generation.

The concept for The Last of Us arose after watching a segment of the BBC nature documentary Planet Earth, which documented a Cordyceps fungus-infected ant, where the fungus takes over its brain and produces growths from its head; the idea that the fungus could infect humans became the initial idea for the game. GamesRadar pointed out the game's inspirations by the film version of The Road and the graphic novel and TV series versions of The Walking Dead, as well as by 28 Days Later and the film versions of Children of Men and The Day of the Triffids.[25] Other inspirations for the game included the non-fiction books The World Without Us and Polio: An American Story, the films True Grit and Road to Perdition, and the novels The Road, City of Thieves and The Last Town on Earth.


The Last of Us was first officially released on June 14, 2013, worldwide, with the exception of Japan, which released on June 20, 2013. Although first stated to be released on May 7, Druckmann later revealed via the PlayStation Blog that the studio had decided to push the release date five weeks back to June 14. The censored European release of the game does not feature dismemberment and exploding heads in the multiplayer mode.


The Last Of Us: 


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